![]() ![]() The only pipboy replacers that work with TTW, are the arm mounted ones, like the Arm Mounted Pip-Boy 2500A. Seems like a mod to avoid even in plain Fallout 3. other mods i installed are FWE, RH iron sights and BOS power armor overhaul and other minor mods. It also seems that this isn't the original author of the mod, seems like it's just someone who uploaded it when the real author removed his mod or something. FO3 A familiar friend - the pip-boy 2500 - handheld pipboy FO3 A familiar friend - the pip-boy 2500 - handheld pipboy, mod configuration setting is missing, i looked everywhere in the aid and other menus but it's not there. The author says he is not supporting the mod, so I doubt that mod will ever be fixed. There are always parts where the pipboy is removed or added that will break the game if the pipboy is a different item than the one the game expects.Īlso I just checked the last page of comments of that mod and it's mostly just people having errors, bugs or problems. The games are just not made to be able to equip a different pipboy than the glove ones. There are multiple variants which changes the speed of which it is put in view. A hand-crafted modification of the standard Pip-Boy 3000A, the extravagant Pimp-Boy 3 Billion is solid gold and encrusted with diamonds. And most likely being born in vault 101 and 10th birthday party. 6.7K views 11 months ago Xolerys new pipboy animations will reanimate how the Pipboy is brought up to the screen. It would also still conflict with train ride or starting in the Mojave in TTW. That mod has the same problems in FO3, judging by the people reporting Tranquility Lane problems in the thread of that mod over at the Nexus forums: Converting that mod to FNV wouldn't prevent the same problems from the Readius for FNV from happening. ![]()
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